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1. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Medical Crash wrote: Adamance I like your idea. Let the Tanks Main gun only be useable on other vehicles, while the only way for them to hurt infantry is with their secondary gunners. (Secondary guns may need major buffs to make up for this?...
- by sullen maximus - at 2016.01.11 22:50:00
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2. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Breakin Stuff wrote: I've done it a lot. It's just by and large not worth the effort. Shield tanks are too easy, madrugars are a chore, not a challenge. IMO madrugars are too hard to hit infantry with, too resilient if you use the cookie cut...
- by sullen maximus - at 2016.01.11 18:28:00
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3. Plasma Cannon Problems! - in Feedback/Requests [original thread]
Baal Omniscient wrote: Equip a core locus grenade, cook it until the fuse runs out, leave match, log out, and cue yourself for biomass for running around trying to further damage this game's gungame by playing the new fotm broken fits. AMEN!
- by sullen maximus - at 2016.01.11 16:04:00
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4. Tanks rule, infantry drool - in Feedback/Requests [original thread]
I love reading the "i should be able to take out a tank by myself!" arguments from infantry only players. If anything this game needs a massive buff to the low end tanks considering their value. The lowest level milita tanks will cost easily 40% o...
- by sullen maximus - at 2016.01.06 22:25:00
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5. Stopping people from leaving battle - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I have seen way too many people leaving battles before they even start. Entire squads will leave before a point is even hacked. We need to make this behavior less rewarding, and make staying in a match more rewarding. Th...
- by sullen maximus - at 2016.01.06 22:09:00
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6. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Honestly, proto gear should be restricted to certain gametypes or just tier the battles. Nobody likes being protostompped every game. This is just absurd to play at this point if you don't have more money than god.
- by sullen maximus - at 2015.12.14 09:15:00
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7. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
racistomato rednecks wrote: We need loyalty store nova knives and forgeguns, and MORE HEAVY WEAPONS AN AMARR AND GAL. Possible ideas a heavy laser weapon of somesort for the amarr and for the gal an acid flamethrower from the acid pits in the r...
- by sullen maximus - at 2015.12.14 01:34:00
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8. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Summa Militum wrote: Oh snap! This thread is still going. I readjusted how I attack tanks so my stance on decreasing the activation time for Armor Hardener Modules no longer applies (I might resurrect my original opinion later on when I get mo...
- by sullen maximus - at 2015.12.09 23:05:00
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9. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Summa Militum wrote: Lightning35 Delta514 wrote: Mmmm.....The problem is double hardened. Make it so we can only got one hardener. It's quite easy to destroy tanks with only one. You are right about the slag jetting part but (idk if you ta...
- by sullen maximus - at 2015.12.09 23:04:00
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